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GLSL Fragment Shader Editor
Public
void mainImage(out vec4 fragColor, in vec2 fragCoord) { fragColor = vec4(0.9, 0.1, 0.8, 1.0); }
void
mainImage
(
out
vec4
fragColor
,
in
vec2
fragCoord
)
{
fragColor
=
vec4
(
0.9
,
0.1
,
0.8
,
1.0
)
;
}
Compile Shader (Ctrl+S)
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